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Command
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SemiAdmin Command Line Usage & Instructions | ![]() |
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Table of Contents
Introduction - top SemiAdmin is mutator for Unreal Tournament that allow you to setup usernames and passwords with varying levels of access to the server administration commands in Unreal Tournament. It is useful for situations in which you want to allow friends and clanmates to perform *some* of the functions of a server admin (such as changing maps or mutators) but not all of them (such as kicking other users). It also an extremely useful tool for all admins that lend their server to other clans to be used for matches and scrims, as you can configure those users so that they can access only match-related commands, and maintain the security of your server, without giving away the full server admin password. All commands are accessed with the "mutate <command> <parameters>" syntax.
Open the .ini file you're using for your server. Unless you have renamed it, this is the unrealtournament.ini file, found in the UnrealTournament\System directory of your Unreal Tournament installation. Find the [Engine.GameEngine] section and look for a group of lines that begin with:
Add this line after the last "ServerActors=" line:
Save the .ini, restart the server, and SemiAdmin will be enabled. Logging In/Out & General Access Commands Commands-
When SemiAdmin is first installed, the default username and password are both "admin". You can change this once you have logged in to the server. To login to SemiAdmin, bring up the console, and type:
You should see a message stating that so-and-so has become a limited administrator. This means that you are now logged into SemiAdmin, and can now begin issuing commands. From here, the first thing you should do is change the admin user's login name and/or password. This is not required, but it is highly recommended to maintain the security of the server. If you decide to change both the name and password, you must do each seperately; you cannot change the username and password with one command. To change the admin's username, type the following into the server console, replacing <new name> with the name you would like to rename the server admin to:
To change the admin's password, type the following into the server console, replacing <new password> with the password you would like to use on the admin account:
Keep in mind that if have renamed the admin account, you will need to use that name in place of 'admin' to change the admin password. So if I wanted to change the admin login and password to "Evolution" and "mypassword", the commands would be:
Groups & Users The next step is to create your groups. Groups are how SemiAdmin assigns permissions. You will never assign a permission (such as Bots or Maps) to a user. Instead, you will create groups and assign permissions to these groups. Users are then added to these groups and will inherit whatever permissions are applied to the group they belong to. A user may not exist in more than one group. Command-
To create a group, use the
Once you have created the groups you want, you will create users to be in those groups. If you would like to see sample configurations of SemiAdmin, I have created a few hypothetical scenarios so that you can see how the various privileges and security levels interact with each other. Click here to view the scenarios. SemiAdmin commands are grouped into privileges, based on what they do. There are 8 privilege groups, each containing their own set of commands. This section will explain what each group does, and list the traditional admin commands each privilege handles. The privilege groups are as follows:
U - User Commands Privileges B C K L M O W Z and S are either on or off. A group that has M privilege, for instance, is able to use all of the commands of the maps privilege, and a group that does not have M privilege, is able to use none of the commands of the maps privilege. U and G however, are unique, in that the commands for these groups are furthur limited by access levels. Each group that you create will have a user access level and a game access level. The User Access Level controls which groups that group may modify (there are also other implications of this security level - see Security Levels for more information), while the game access level controls which of the "Game" privilege commands the groups may access. Corresponding Server Admin Commands None - A configurable multi-user admin system does not exist in Unreal Tournament by default Description User Privilege allows members of a group to add players to a group, delete players from a group, or modify a player's login name or password. Of course, this can present a problem, so the User Access Level was added to SemiAdmin to provide a way to control which groups a user with U privilege can modify. When you create a group, you must specify both a Game Access Level, and a User Access Level. The available settings for User Access Levels are 0 thru 254. 255 is reserved for Master Admin Group. When you login to SemiAdmin for the first time, it creates an 'admin' group that has a User Access Level of 255, adds a user to this group with a name of "admin" and a password of "admin". The admin group is defined as having all privileges, is able to modify all parameters of SemiAdmin, and can use all commands on any player. See User Access Level for a detailed explanation of the way the User privilege works. NOTE:
Corresponding Server Admin Commands kickban <player name> Description Allows a user to Ban/Kick a player using either the player name or player id. The ability to ban a player by player id does not exist in Unreal Tournament. It was included in SemiAdmin to enable you to easily administrate players that use ascii symbols or control codes in their player name. Corresponding Server Admin Commands admin set <game class>.<setting>
<value> Description Allows a user to enumerate and modify default game parameters. All groups are configured with a game access level, though truly this parameter is only applicable to those groups with are given the G privilege. Different game parameters have different levels of importance and sensitivity to the server. SemiAdmin allows you to limit the amount of game settings a user can change by setting game access levels. For more information, see Game Access Levels. There are also several commands useful for in-game management which are as follows:
mutate stop This will reset the map completely without causing any players to disconnect. All players will respawn as spectators and all bots will be removed.
mutate start This will start the map after a STOP.
mutate pause This will pause the action in a similar way to the admin pause command. The bug in the admin pause command however is fixed in this version, so no map time is lost at all during the pause.
mutate unpause This will unpause the paused game. Corresponding Server Admin Commands kick <playername> Description Same as the Ban command, except allows only kicking a player, not banning them. Corresponding Server Admin Commands None - This concept was introduced by SemiAdmin. Description While still unimplemented in version 0.07, the Ladder Privilege will allow a user to easily prepare a server for matches and/or scrims using one command -
as well as list the maps currently configured for the ladder. Corresponding Server Admin Commands switchlevel <mapname> Description Map commands allow users to switch maps, enumerate the next 3 maps to be played on the server, and quickly restart the current map being played. Corresponding Server Admin Commands addbots <#> Description Bot commands allow the user to add or remove bots. Users
may add/remove a certain number of bots, or specific bots by name. Privilege W - Warn Privilege - top Corresponding Server Admin Commands None Description Allows the user to issue a warning to a player or group of players.
This may be for some transgression of the rules that does not warrant
a kick but needs to be mentioned. Warnings are also stored on the
server for future reference and may be used for dealing out futher
penalties if repeat offences occur. Reason Codes
can be added or edited with the appropriate user security levels.
Warnings can be issued with by users with a Security Level of 1 or higher.
mutate warn [private] <reason code> <player name> Issues warning to a player based on their player name
mutate warnid [private] <reason code> <player id> Issues warning to a player based on their player id
mutate warnpart [private] <reason code> <partial player name> Issues warning to a player based on a partial name match. This will affect all players that are a match for the partial name
mutate warn list Lists all players' id, name and IP
mutate warnings <lookup text> [clear] Lists all warnings containing the matched text.
The format of the WarnedList is as follows:
mutate warningsid <player id> [clear] This works the same as the mutate warnings command except the player name is retrieved from the player id and then the lookup is performed. User Security Level 3 is required to clear warnings. Privilege Z - Whip Privilege - top Corresponding Server Admin Commands None Description Allows the user to deal with players that are causing
compl;aints on the server but not of a nature that warrants a kick.
Sometimes a kick is not as useful as one of the 'whipping' commands.
To issue any of these commands, the user requires a Security Level of 2 or higher
unless otherwise specified.
Mute Commands Mute Commands - top Corresponding Server Admin Commands ? Description These commands mute the player based on their player name
IP address. Any team say or broadcast messsges the player sends will not be seen
by any players at all. The pattern match is based on the player IP address as
well as the player's nickname. This makes it usually quite inconvenient for
players that are muted to get unmuted unless an admin does it.
mutate mute [private] <reason code> <player name> Mute is based on an exact match of the player name
mutate mutepart [private] <reason code> <partial player name> Mute is based on a match with part of the player name This command can be used to mute several players with similar nicks.
mutate muteid [private] <reason code> <player id> Mute is based on the player id Unmute Commands - top Corresponding Server Admin Commands ? Description These commands unmute a player that has previously been muted. The unmute commands are as follows:
mutate unmute [private] <reason code> <player name> Unmute is based on an exact match of the player name
mutate unmutepart [private] <reason code> <partial player name> Unmute is based on a match with part of the player name This command can be used to unmute several players with similar nicks.
mutate unmuteid [private] <reason code> <player id> Unmute is based on the player id
mutate unmuteall Clear all current mutes Zero Frag Commands - top Corresponding Server Admin Commands ? Description These commands set a players score to -1. The zero frag commands are as follows:
mutate zerofrag [private] <reason code> <player name> Zero frag is based on an exact match of the player name
mutate zerofrag [private] <reason code> <partial player name> Zero frag is based on a match with part of the player name This command can be used to zero frag several players with similar nicks.
mutate zerofrag [private] <reason code> <player id> Zero frag is based on the player id Respawn Commands - top Corresponding Server Admin Commands ? Description These commands force a player to respawn. This can be useful in team games where a player is hiding "off the map" with the flag or something. The respawn commands are as follows:
mutate respawn [private] <reason code> <player name> Respawn is based on an exact match of the player name
mutate respawn [private] <reason code> <partial player name> Respawn is based on a match with part of the player name This command can be used to respawn several players with similar nicks.
mutate respawn [private] <reason code> <player id> Respawn is based on the player id Reason Codes - top Several actions that admins can perform require a reason code to be provided. These codes are configurable and may vary for each server. The reason codes commands are as follows: mutate reason list Lists all reason codes for the server mutate reason add <reasoncode id> <reason text> Adds a reason code for the server. Requires User Security Level of 3 or higher. mutate reason edit <reasoncode id> <reason text> Edits a reason code for the server. Requires User Security Level of 3 or higher. Corresponding Server Admin Commands summon unreali.<pawn name> Description Allows the user to summon pawns.
SemiAdmin uses its own set of commands to influence the game. Instead of using 'switchlevel CTF-Face.unr' for instance, you will use 'mutate map CTF-Face.unr'. The following is a list of all available commands for each privilege. Key:
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